I'm a product designer and prototyper passionate about interactive and experiential paradigms in spatial computing (AR/VR/MR/XR).

I have 4+ years of experience in the industry and academia driving product design and prototyping for XR, wearables, and AI.


Born in Rome, based in Seattle, and love everything design.

I'm a product designer and prototyper passionate about interactive and experiential paradigms in spatial computing (AR/VR/MR/XR).

I have 4+ years of experience in the industry and academia driving product design and prototyping for XR, wearables, and AI.


Born in Rome, based in Seattle, and love everything design.

I'm a product designer and prototyper passionate about interactive and experiential paradigms in spatial computing (AR/VR/MR/XR).

I have 4+ years of experience in the industry and academia driving product design and prototyping for XR, wearables, and AI.


Born in Rome, based in Seattle, and love everything design.

I turn XR design visions into interactive prototypes rapidly.

I bridge the gap between design and engineering to validate design vision quickly and iteratively. At Microsoft Mixed Reality, I drive multimodal designs and prototypes for Windows Volumetric Apps, a 3D and spatial extension of the biggest professional apps ecosystem in the world. We shipped the seamless connection between Windows 11 and Meta Quest devices, introducing Windows to over 20 million mixed reality users.

I envision and design three-dimensionally and spatially.

With a background in both computer science and architectural design, I'm proficient in spatial thinking and 3D workflows. The XR design industry has adopted the term "spatial design," which used to describe architecture. But XR UX is far from spatial and is just beginning to leverage the z-axis. Space, body, and the z-axis are core to the next computing paradigm and at the center of what I do. Check out my thoughts on gestural interactions.

I incubate wearable hardware from zero to one.

Socially acceptable (and desirable) wearables are the next experience enablers. At MIT Media Lab, I collaborated with material scientists to leverage cutting edge fluidic fiber and prototype a thin and light XR haptic glove. The pneumatic actuation and pump resemble regular fiber by its look and manufacturability.

I apply the latest in AI technology to product thinking.

At Microsoft, I proactively explore the potential of LLMs and generative 3D in new interaction paradigms in XR. I engage with cross-functional partners to incubate new AI hardware. At UiPath, the leading enterprise AI Automation company, I spearheaded the design of a North Star navigational experience for the Automation Cloud platform that impacts 7000+ enterprise users worldwide.

I've worked at…

I'm experienced in…

Software Prototyping

Unity (OpenXR)

  • Meta Interaction SDK

  • XR Interaction Toolkit

  • MRTK

  • AI Integration

C#, C++

Python, Lua

HTML/CSS/JS

3D+2D Design

Unity VFX

Spline

ShapesXR

Figma

Rhino3D + VRay

Blender

Adobe PS/AI/ID/AE/PR

User-Driven Research

User Interview

Contextual Inquiry

User Personas

Storyboarding

Journey Mapping

Wireframing

Hardware Prototyping

Microcontrollers

  • Arduino, ESP32

Sensors + Actuators

BLE Communication

Soldering

3D Printing

Laser Cutting


I studied and researched at…

Harvard University Graduate School of Design

Dual Degrees — Master in Design Studies (Technology) and Master of Architecture

Dean's Merit Scholarship

Research Assistant at Responsive Environments and Artifacts Lab (REAL), advised by Prof. Allen Sayegh

MIT Media Lab

Research Collaborator at Tangible Media Group, advised by Prof. Hiroshi Ishii

Columbia University

Bachelor of Arts in Computer Science and Art History

Research Assistant at Computer Graphics and User Interfaces Lab (CGUI), advised by Prof. Steven Feiner

Designed with ❤️ across realities

Davide Zhang © 2016 - 2025. All Rights Reserved.

Davide Zhang © 2016 - 2025. All Rights Reserved.

Davide Zhang © 2016 - 2025. All Rights Reserved.