About Me
Featured
Unreal Realm: Gestural Interactions in AR
Meshly: VR Low-Poly Mesh Creator
HeartSync x Live Nation
Multiply
Experience Design
Look Up: Weather Forecast in AR
Unreal Realm: Gestural Interactions in AR
Meshly: VR Low-Poly Mesh Creator
HeartSync x Live Nation
Making & Knowing AR Gallery
Multiply
Multiply Landing Page
M Tweet A
Modular UI
Computational Design
Tely: Tele-Absence
Computational Design Playground
Version Control: Open Sourcing Design
Minimal Excess: Spatial Bay
Low Res: Architectural Geometry
Negotiate: Ornament Recontextualized
Collect: Film Archive & Theater
Generative Orthographic Projection
Combinatory Assembly
Pixels
Circuitify
"Architecture"
Wireframe: A Furniture Collection
Tunnel Vision: MAS New York HQ
Minimal Excess: Spatial Bay
Negotiate: Ornament Recontextualized
Jump Cut
Low Res: Architectural Geometry
Collect: Film Archive & Theater
Hidden Room
Site Reciprocity
Combinatory Assembly
Uncategorized
Process: Other Works
Davide Zhang | design & prototyping
About Me
Featured
Unreal Realm: Gestural Interactions in AR
Meshly: VR Low-Poly Mesh Creator
HeartSync x Live Nation
Multiply
Experience Design
Look Up: Weather Forecast in AR
Unreal Realm: Gestural Interactions in AR
Meshly: VR Low-Poly Mesh Creator
HeartSync x Live Nation
Making & Knowing AR Gallery
Multiply
Multiply Landing Page
M Tweet A
Modular UI
Computational Design
Tely: Tele-Absence
Computational Design Playground
Version Control: Open Sourcing Design
Minimal Excess: Spatial Bay
Low Res: Architectural Geometry
Negotiate: Ornament Recontextualized
Collect: Film Archive & Theater
Generative Orthographic Projection
Combinatory Assembly
Pixels
Circuitify
"Architecture"
Wireframe: A Furniture Collection
Tunnel Vision: MAS New York HQ
Minimal Excess: Spatial Bay
Negotiate: Ornament Recontextualized
Jump Cut
Low Res: Architectural Geometry
Collect: Film Archive & Theater
Hidden Room
Site Reciprocity
Combinatory Assembly
Uncategorized
Process: Other Works
Process: Other Works
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Collect: Film Archive & Theater
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