About Me
  • Featured
  • Unreal Realm: Gestural Interactions in AR
  • Meshly: VR Low-Poly Mesh Creator
  • HeartSync x Live Nation
  • Multiply
  • Experience Design
  • Look Up: Weather Forecast in AR
  • Unreal Realm: Gestural Interactions in AR
  • Meshly: VR Low-Poly Mesh Creator
  • HeartSync x Live Nation
  • Making & Knowing AR Gallery
  • Multiply
  • Multiply Landing Page
  • M Tweet A
  • Modular UI
  • Computational Design
  • Tely: Tele-Absence
  • Computational Design Playground
  • Version Control: Open Sourcing Design
  • Minimal Excess: Spatial Bay
  • Low Res: Architectural Geometry
  • Negotiate: Ornament Recontextualized
  • Collect: Film Archive & Theater
  • Generative Orthographic Projection
  • Combinatory Assembly
  • Pixels
  • Circuitify
  • "Architecture"
  • Wireframe: A Furniture Collection
  • Tunnel Vision: MAS New York HQ
  • Minimal Excess: Spatial Bay
  • Negotiate: Ornament Recontextualized
  • Jump Cut
  • Low Res: Architectural Geometry
  • Collect: Film Archive & Theater
  • Hidden Room
  • Site Reciprocity
  • Combinatory Assembly
  • Uncategorized
  • Process: Other Works
Dawei Zhang
Davide Zhang | design & prototyping
About Me
  • Featured
  • Unreal Realm: Gestural Interactions in AR
  • Meshly: VR Low-Poly Mesh Creator
  • HeartSync x Live Nation
  • Multiply
  • Experience Design
  • Look Up: Weather Forecast in AR
  • Unreal Realm: Gestural Interactions in AR
  • Meshly: VR Low-Poly Mesh Creator
  • HeartSync x Live Nation
  • Making & Knowing AR Gallery
  • Multiply
  • Multiply Landing Page
  • M Tweet A
  • Modular UI
  • Computational Design
  • Tely: Tele-Absence
  • Computational Design Playground
  • Version Control: Open Sourcing Design
  • Minimal Excess: Spatial Bay
  • Low Res: Architectural Geometry
  • Negotiate: Ornament Recontextualized
  • Collect: Film Archive & Theater
  • Generative Orthographic Projection
  • Combinatory Assembly
  • Pixels
  • Circuitify
  • "Architecture"
  • Wireframe: A Furniture Collection
  • Tunnel Vision: MAS New York HQ
  • Minimal Excess: Spatial Bay
  • Negotiate: Ornament Recontextualized
  • Jump Cut
  • Low Res: Architectural Geometry
  • Collect: Film Archive & Theater
  • Hidden Room
  • Site Reciprocity
  • Combinatory Assembly
  • Uncategorized
  • Process: Other Works
Unreal Realm: Gestural Interactions in AR
2021
AR
prototyping
Meshly: VR Low-Poly Mesh Creator
2020
VR
3D interaction design
HeartSync x Live Nation
2020
service and interaction design
Multiply
2018
interaction design
business development
© 2016 - 2022 · Davide Zhang